Julian’s Projects
Combat, Exploration,
Horror, and More
Hello, Under Conditions
An ongoing Unreal Engine 5 solo-development horror game about a federal agent tasked with investigating reported disappearances near a massive, abandoned circus tent. My goal with this project is to push my understanding of immersive AI, gameplay balancing, and the design of satisfying synergistic game mechanics.
Skills Used in this Project:
○ Systems Design
○ Level Design
○ Gameplay Programming
○ User Research
ONGOING
Chuckles
A 2D platformer boss-rush game created in Unity, with a focus on high-speed movement integrated with challenging boss encounters.
On a four-person development team, I acted as producer, one of two designers, and lead gameplay programmer. I designed, programmed, and ran playtests for all movement mechanics, combat systems, and graphical effects for four boss encounters and three stages. I also co-designed, implemented, and playtested the boss encounters.
Skills Used in this Project
○ Systems Design
○ Encounter Design
○ Gameplay Balancing
○ Gameplay Programming
○ User Research
COMPLETE
Mockery in
the Black
An Unreal Engine 4 horror game prototype where you play as a repairman trapped after-hours in a Japanese garden with a statue of a demonic entity, come-to-life. You slowly discover that you have an advantage, as the creature can only detect you under the lights of the garden.
On a twelve-person development team, I acted as producer, primary systems designer, and lead gameplay programmer.
Skills Used in this Project
○ Gameplay Programming
○ Systems Design
○ Level Design
○ AI Design and Programming
○ Graphics Optimization
○ User Research
Developed in our custom game engine based in C and OpenGL, the game is a 2D, procedurally generated, rogue-like dungeon crawler. You play as a blob fish collecting the DNA of fallen sea creatures, mutating horribly until it becomes an eldritch abomination, worthy of any foe.
On a two-person team, I acted as lead systems designer, level designer, engine developer, gameplay programmer, and graphics programmer.
Skills Used in this Project
○ Systems Design
○ Procedural Level Design
○ Engine Programming
○ Gameplay Programming
○ User Research
COMPLETE
COMPLETE
DNA Dive
A collection of completed and ongoing project used to help me develop skills. I am always looking for new ways to learn about and develop the tools in my toolbox.